Becoming a PuppetMaster
by Jason ~ April 2nd, 2007. Filed under: Aporia News.Everyone has ideas and dreams, the stuff that is the base of all ARGs - no seriously it is - but not everyone is cut out to develop their own ARGs. One of the biggest problems the genre faces is an overflow of individuals who see an alternate reality game, perhaps even play one, and decide that it is something neat that they would like to do. A common theme with these efforts is the dreaded implosion, and often those individuals are never seen nor heard from again.
Now I’m not saying that people shouldn’t express themselves, ARGs are an art form after all and art is self-expression. I do, however, suggest that these future developers try to learn about the difficulties they will face in developing a game. You must have the passion and gumption (especially if you do one with no assistance) to work on your game for at least 8 and sometimes even 20 hours a day. ARGs can be inexpensive to develop, or they can be really expensive, depending on the amount of resources available to the developer.
Our business strategy allow us to bring in aspiring developers and allow them to work hand in hand with us in the development of future games. We can’t bring everybody that’s interested on board, but we can bring on some of the more motivated individuals. What does it take to work with Aporia Cross-Media Entertainment?
- Strong work ethic
- Desire to entertain the masses
- Ability to work with a group
- Various skills (web design, videography, acting, writing, etc.)
- and a good attitude
So - interested in becoming a puppetmaster? Send us a brief resume here



April 6th, 2007 at 11:57 pm
Note - we are still currently a grassroots developer (until we get funding) so no promise of financial gain through these positions(yet)… only a wonderful learning experience and the opportunity to impress for future (paying) opportunities